Oct 22, 2007, 10:43 PM // 22:43
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#41
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Frost Gate Guardian
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Quote:
Originally Posted by PowerRAV
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The dragon thing probably faces the other way in ascalon city, so if you go up to it and look at the back of it the watermark will show. Thats my guess at least.
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Oct 25, 2007, 12:16 PM // 12:16
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#42
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Wilds Pathfinder
Join Date: May 2006
Location: Netherlands
Guild: Scouts of Tyria
Profession: P/
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maybe you could change the loading screen too
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Oct 27, 2007, 11:39 AM // 11:39
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#43
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Pre-Searing Cadet
Join Date: Jan 2007
Guild: Insanity United [IU]
Profession: A/Mo
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The loading screen isn't too hard with a decent graphics program. If you look at the list of player mods, there are several that change the loading screens. I am planning to change the crystal desert one any minute, though ^^. (Just remembered I need to get there, first :@)
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Oct 28, 2007, 12:01 AM // 00:01
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#44
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Krytan Explorer
Join Date: Jan 2006
Location: Gold Coast, Australia.
Guild: Overclockers Australia [OCAU]
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I'd just like to let everyone know that xxod and I are combining our mods to make one pre-post-mega-mod. See here for details.
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Oct 28, 2007, 02:30 AM // 02:30
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#45
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Forge Runner
Join Date: Dec 2005
Location: America. How about you, commie?
Guild: Fellows of Mythgar [FOM]
Profession: R/Mo
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Great mod! It's like the Searing minus the icky searing part of said Searing, which is the part of the Searing nobody wanted.
Anyways, I haven't dled this mod yet, but I have a question. In many of those screenshots, your areas have odd lighting, almost fullbright.
Did you do some cheesy photoshop effect on your screenies, or is this due to the Old Ascalon lighting on Pre-Searing textures?
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Oct 28, 2007, 02:49 PM // 14:49
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#46
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Desert Nomad
Join Date: Sep 2005
Location: Wakefield, West Yorkshire, Uk, Nr Earth
Guild: Alternate Evil Gamers [aeg]
Profession: N/
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This is awesome, i can't wait to have a play around old/new ascalon.
/Signed for lions arch goes volcanic
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Oct 28, 2007, 03:05 PM // 15:05
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#47
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Academy Page
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Quote:
Did you do some cheesy photoshop effect on your screenies, or is this due to the Old Ascalon lighting on Pre-Searing textures?
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Yes i photoshopped it to little bit brighter. If you would like to help out making a Volcana Lion's Arch join here at forum.dfcowell.net/
-xxod
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Oct 28, 2007, 08:56 PM // 20:56
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#48
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Forge Runner
Join Date: Dec 2006
Guild: The Overacheivers [Club]
Profession: Mo/
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Cool mods, are you going to change fort ranik and other areas in post searing?
Are you going to make pre searing mods aswell? maybe give pre seraing a wintersday or halloween. it would be so cool...no pun intended
i would help but my comp broke
i had a cool Zelda mod i made with allsorts. Like on mission completion there was swords and sheilds from zelda. You could probably get some textures for the wintersday mod from the shiverpeaks and other areas
Last edited by BenjZee; Oct 28, 2007 at 09:01 PM // 21:01..
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Oct 28, 2007, 09:15 PM // 21:15
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#49
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Lion's Arch Merchant
Join Date: May 2005
Location: Georgia, USA
Guild: [HYE]
Profession: E/
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Great work! Nice Presear! Keep it up!
Hey xxod... do you know of a way to open TPF files and see the # of the images that in the tpf? (I am looking to find specific textures in a current mod but need the # of the images)...
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Nov 03, 2007, 04:05 AM // 04:05
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#50
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Frost Gate Guardian
Join Date: Oct 2006
Profession: Me/
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fantastic, now you can escape from an escape from reality! now complete with an area that's been "seared" with nature! that's no impact hole, that's a nature hole!
(not intended to be as biting as it might be seen)
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Dec 06, 2007, 01:24 AM // 01:24
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#51
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Lion's Arch Merchant
Join Date: Jul 2006
Location: Ohio
Guild: Fabric of Existence [ohGr]
Profession: N/Mo
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Oh jeez, this is wonderful No more need to reroll a character just to see presearing again. You're a genius! Thank you.
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Dec 17, 2007, 07:38 PM // 19:38
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#52
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Wilds Pathfinder
Join Date: Feb 2006
Location: In a house....
Guild: bleh
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Heh, nice mod! I was bored last night so I made a video that demonstrates how it looked.
http://youtube.com/watch?v=P3OpPvL-m2s
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Dec 18, 2007, 08:52 PM // 20:52
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#53
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Academy Page
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Quote:
Originally Posted by Lint
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Nice to see that you've made a demo Looks good!
Quote:
Originally Posted by Prowlinger
Hey xxod... do you know of a way to open TPF files and see the # of the images that in the tpf? (I am looking to find specific textures in a current mod but need the # of the images)...
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Haven't found one yet! Maybe some Elite-programma can make one?!
At rest, i want to say that I'm not into moddin anymore, sorry :P Since I'm playing music with band, (http://nl.youtube.com/profile?user=WHPmusic) and this takes more time, and even more fun So I thought, I could tell ya'll what I'm doing now. Nice to see the High-Rez mod! Good work! Nice input for the guildwars community.
Uhm, other thing I would like to say, that if you got questions or some other things :P you can post reply!
grz . xxod
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Jan 17, 2008, 10:10 AM // 10:10
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#54
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Pre-Searing Cadet
Join Date: Jan 2008
Profession: R/Rt
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Heya all .
xxod you've done very good job . Ascalon looks much better then before you realesed your mod . But... there is one little thing ... . How about completly restoration of Ascalon..? Why our lovely AN dosen't want to restore those what were lost during the Searing . Ofcourse Ascalon won't be the same like it is now in Pre . Some things will change. Well , you're asking me how to do that without changes in gameplay..? There is my answer : this could be avilable after finishing Prophecies campaign . Like HM . But post-Searing may still exist . You can choose that you want to be in post - Searing , or new-old Pre . So you will see there rebuilded Fort Ranik( as outpost ) , Serenity Temple , Grendich Courthouse with village , Nolani Academy ( as outpost) ,Saderlac Sanitarium , Surmia ( as outpost) and all of this what were lost in Searing . But ofcourse what with monsters , Cartographer title and Vanquisher.? Ohh.. this new region will be absolutly self-dependent from these titles . Monsters..? Well , ofcourse players dosen't want to kill 1 - lvl skale.. as they were doing it in Pre . AN should contact with players who cares about Pre & Ascalon , and with the others , maybe should organized new contest to create new bosses , greens , who konows maybe even new gold , rare weapons.. . This new Ascalon shouldn't be a "n00b island" . This should be a new fantastic region with new bosses , quests , greens , golds . And it should look like our favourite old-Pre .
Well , I hope that I won't be banned for that .
Last edited by Lord Jim; Jan 17, 2008 at 02:32 PM // 14:32..
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Mar 09, 2008, 01:59 PM // 13:59
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#55
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Academy Page
Join Date: Oct 2006
Location: UK
Profession: R/Rt
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Wow this is so cool! Nice!
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Mar 13, 2008, 05:03 AM // 05:03
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#56
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Lion's Arch Merchant
Join Date: Jul 2007
Guild: Ecnegilletni Laicifitra [朔mud]
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Quote:
Originally Posted by helloworld
Amazing , now i want an Christmas ascalon mod !!!
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yeah, i would love to see the holiday decorations whenever i wanted
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Mar 14, 2008, 03:38 PM // 15:38
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#57
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Banned
Join Date: Nov 2007
Guild: Mantra Of Shut Your {Face}
Profession: E/Mo
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ok i suck in tech i saved to disk (did i do it wrong?) ok now what............
i confuse :P
Last edited by Lord Tetsu; Mar 14, 2008 at 03:52 PM // 15:52..
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Mar 14, 2008, 03:45 PM // 15:45
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#58
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Lion's Arch Merchant
Join Date: Dec 2007
Guild: Paladins of Eternal Truth[POET]
Profession: W/Mo
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Hi, I'm not that tech savvy either. How do I get this mod to work, like where do I install it or whatever?
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Mar 14, 2008, 04:43 PM // 16:43
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#59
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Re:tired
Join Date: Nov 2005
Profession: W/
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Wow, fantastic work.
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Mar 14, 2008, 09:35 PM // 21:35
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#60
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Jungle Guide
Join Date: Dec 2005
Guild: Mystical Chaos
Profession: E/
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Quote:
Originally Posted by Lord Tetsu
ok i suck in tech i saved to disk (did i do it wrong?) ok now what............
i confuse :P
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Quote:
Originally Posted by beregond
Hi, I'm not that tech savvy either. How do I get this mod to work, like where do I install it or whatever?
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This mod requires Texmod to run. You can get the program from the official wiki on this page. Just follow the instructions from there.
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